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	<title>MacIndie</title>
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	<link>http://macindie.com</link>
	<description>Resources &#38; Tools for Indie Mac and iPhone Developers</description>
	<lastBuildDate>Wed, 09 Jun 2010 23:48:50 +0000</lastBuildDate>
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		<title>Wanna Learn Cocos2d? There&#8217;s an App for that&#8230;</title>
		<link>http://macindie.com/2010/06/wanna-learn-cocos2d-theres-an-app-for-that/</link>
		<comments>http://macindie.com/2010/06/wanna-learn-cocos2d-theres-an-app-for-that/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 21:30:54 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[iPad]]></category>
		<category><![CDATA[chipmunk]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos2d-iphone]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=467</guid>
		<description><![CDATA[Cocos2d, as we&#8217;ve mentioned here before is a game development framework for iPhoneOS (it works across iPhones, iPod Touches as well as the Magical new iPad); it&#8217;s written in Objective-C and supports all the things you would need to make a robust game development system from layers, and sprites to physics engines and sound systems. [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/06/wanna-learn-cocos2d-theres-an-app-for-that/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Paying It Forward / Paying It Back</title>
		<link>http://macindie.com/2010/06/paying-it-forward-paying-it-back/</link>
		<comments>http://macindie.com/2010/06/paying-it-forward-paying-it-back/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 07:38:11 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Indie Business]]></category>
		<category><![CDATA[donation]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[pay it forward]]></category>
		<category><![CDATA[paytback]]></category>
		<category><![CDATA[wwdc]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=511</guid>
		<description><![CDATA[As we&#8217;re on the eve of Apple&#8217;s annual little slice of &#8220;nerdvanah&#8221; that is WWDC, I&#8217;ve been thinking alot about what makes the Mac (and the iPhone/iPad) developer/development community so interesting.
At first blush there&#8217;s the inside baseball stuff from Gruber, Siracusa, and the other developers-turned-pundits; there&#8217;s the Twitter-banter between  &#8221;super-star&#8221; developers like Matt Gemmell and Craig [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/06/paying-it-forward-paying-it-back/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Definitive WWDC&#8217;10 Parties List</title>
		<link>http://macindie.com/2010/06/definitive-wwdc10-parties-list/</link>
		<comments>http://macindie.com/2010/06/definitive-wwdc10-parties-list/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:28:15 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Indie Business]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[IndieDev]]></category>
		<category><![CDATA[macindie]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[parties]]></category>
		<category><![CDATA[sf]]></category>
		<category><![CDATA[wwdc]]></category>
		<category><![CDATA[wwdc10]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=469</guid>
		<description><![CDATA[It&#8217;s almost that time&#8230; and between now and the closing beer bash at the Yerba Buena Gardens (6:30 PM on June 10th), there&#8217;s a lot of partying.. er, I mean networking to be done.
Here&#8217;s the list of events (both parties and networking events) we know of so far:
I f you know of  more events, please [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/06/definitive-wwdc10-parties-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Recipe: NSLog Tricks</title>
		<link>http://macindie.com/2010/02/recipe-nslog-tricks/</link>
		<comments>http://macindie.com/2010/02/recipe-nslog-tricks/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 12:33:13 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Recipes]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[tests]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=398</guid>
		<description><![CDATA[NSLog is not just useful for printing out your variables in the heat of a debugging session &#8211; for instance, did you know you can get NSLog to spill the beans on the line number you&#8217;re on in the current method, or the path of the current file?  There are a number of compile-time macros [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/02/recipe-nslog-tricks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Every Good App Should&#8230;</title>
		<link>http://macindie.com/2010/02/every-good-app-should/</link>
		<comments>http://macindie.com/2010/02/every-good-app-should/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 01:17:51 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Indie Business]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[app design]]></category>
		<category><![CDATA[AppKit]]></category>
		<category><![CDATA[Basic Features]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[feedback reporter]]></category>
		<category><![CDATA[in-app purchase]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Software Update]]></category>
		<category><![CDATA[sparkle]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[updating]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[utilities]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[WebKit]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=112</guid>
		<description><![CDATA[If you had to describe the basic functions you would expect all MacOSX apps to provide, which would they be?     I&#8217;m not referring to the most basic, capabilities such as  the fact all apps should support (where appropriate) cut/copy/paste/unlimited-undo and the ability to work with multiple documents .. Think about something a little [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/02/every-good-app-should/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Recipe: Speed Up Compiles By Dialing-down TimeMachine</title>
		<link>http://macindie.com/2010/02/recipe-speed-up-compiles-by-dialing-down-timemachine/</link>
		<comments>http://macindie.com/2010/02/recipe-speed-up-compiles-by-dialing-down-timemachine/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 16:37:49 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Recipes]]></category>
		<category><![CDATA[Backups]]></category>
		<category><![CDATA[compile-time]]></category>
		<category><![CDATA[compiler]]></category>
		<category><![CDATA[launch daemon]]></category>
		<category><![CDATA[launchd]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Slowness]]></category>
		<category><![CDATA[Snow Leopard]]></category>
		<category><![CDATA[TimeMachine]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=383</guid>
		<description><![CDATA[Ever notice how bogged down your development can get when TimeMachine wakes up every hour or so and scans all of your disks looking for things to squirrel away into its backups?  If you have a lot of disks and do a lot of compiles the conflict between the Xcode and TimeMachine can slow your [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/02/recipe-speed-up-compiles-by-dialing-down-timemachine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>JRFeedbackProvider</title>
		<link>http://macindie.com/2010/02/jrfeedbackprovider/</link>
		<comments>http://macindie.com/2010/02/jrfeedbackprovider/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 14:31:30 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[bug reporting]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[feature request]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[feedback reporter]]></category>
		<category><![CDATA[support]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=317</guid>
		<description><![CDATA[URL: http://github.com/rentzsch/jrfeedbackprovider
Code Quality: Production
Description:
Written (primarily) by Jonathan &#8220;Wolf&#8221; Rentzsch, one of the Indie Dev World&#8217;s &#8220;A-List&#8221; developers and organizer of the C-4 Mac Developers Conference, JRFeedbackProvider is an Open Source (MIT License) Objective-C framework that allows you to provide a bug-reporting, feedback, and support-request panel for your application. Data collected from this feedback form is delivered [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/02/jrfeedbackprovider/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ObjectiveFlickr: Mining the Photo-sphere</title>
		<link>http://macindie.com/2010/02/objectiveflickr-mining-the-photo-sphere/</link>
		<comments>http://macindie.com/2010/02/objectiveflickr-mining-the-photo-sphere/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 05:45:52 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[geocode]]></category>
		<category><![CDATA[geotag]]></category>
		<category><![CDATA[mash-up]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[objective-flickr]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[pictures]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=328</guid>
		<description><![CDATA[URL: http://github.com/lukhnos/objectiveflickr
Code Quality: Production (used in several shipping apps)
Description:
ObjectiveFlickr is a set of Objective-C libraries by Lukhnos D. Liu that impement the Flickr APIs and allow you to access flickr public resources using an API key obtained from the Flickr.com web site.
ObjectiveFlicker can be used for both iPhone and MacOSX applications; it&#8217;s an asynchronous API so [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/02/objectiveflickr-mining-the-photo-sphere/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Obj-C for WebApps? Say WHAT?</title>
		<link>http://macindie.com/2010/01/obj-c-for-server-side-apps-say-what/</link>
		<comments>http://macindie.com/2010/01/obj-c-for-server-side-apps-say-what/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 08:44:48 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Indie Business]]></category>
		<category><![CDATA[full stack]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[obj-c]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[web apps]]></category>
		<category><![CDATA[web development frameworks]]></category>
		<category><![CDATA[webapp]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=330</guid>
		<description><![CDATA[We&#8217;re going to break from what has been our (so far) regular format of indie business and code articles to point out an interesting occurrence a couple of nights ago that revolves around two tweets that caught my attention, one by Jon Gruber of DaringFireball, the other by Scott Stevenson of Theococao who are two [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/01/obj-c-for-server-side-apps-say-what/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>M3InstallController &#8211; Every App in Its Place. Take Two.</title>
		<link>http://macindie.com/2010/01/m3installcontroller-every-app-in-its-place-take-two/</link>
		<comments>http://macindie.com/2010/01/m3installcontroller-every-app-in-its-place-take-two/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 20:57:51 +0000</pubDate>
		<dc:creator>David Spector</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[MacOSX]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[letsmove]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[mcubed]]></category>
		<category><![CDATA[mcubedsw]]></category>
		<category><![CDATA[software installation]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[utility]]></category>

		<guid isPermaLink="false">http://macindie.com/?p=308</guid>
		<description><![CDATA[URL: http://www.mcubedsw.com/dev
Code Quality: Production
Description:
M3InstallController is a small Objective-C utility class by Martin Pilkington (owner of MCubed Software) that, like PotionFactory&#8217;s LetsMove allows your app to see if it is running form the users /Application directory and offers to move itself there if not.    Both M3InstallController and LetsMove accomplish the same goal but in slightly [...]]]></description>
		<wfw:commentRss>http://macindie.com/2010/01/m3installcontroller-every-app-in-its-place-take-two/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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