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iOS6, Xcode4.5 vs 3rd-Party SDKs

So, Xcode4.5GM hit the streets, metaphorically speaking,  yesterday and Apple is asking developers to start submitting their new and improved iOS6 apps for  the launch of the new OS and the glorious new iPhone hardware on the 19th.  But, there’s already a little trouble in the air in the form of ARMV7s library requirements. In [...]

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CocoaPods: Package Management for OSX and iOS Projects

One of the great things about this OSX and iOS ecosystem is all of the modules that one can find to help speed your development.  Of course one of the bad thing is all the modules you can find and trying to manage all the complexities that come with trying to integrate 3rd party modules [...]

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Git Basics: Using Modules in your iOS and OSX Projects

Git (and by extension GitHub) has become pretty much the de-facto method for source-code management (SCM)  these days (yes, yes, yes Mercurial is awesome too… but, for whatever reason Git has the bigger mind-share; we’ll cover Hg next, OK?).. but using Git to its fullest advantage can be daunting, especially if your goal is to [...]

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Making Legacy Code Sail on ARC

So, you’re all hyped up to play with the newest iOS5 goodness, you fire up Xcode, create a new project, throw in some of you favorite 3rd party utilities from GitHub and hit build and…. boom! you see  a bunch of these: OACall.m:75:9: error: ‘retain’ is unavailable: not available in automatic reference counting mode  What [...]

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Great New iOS Frameworks Resource

Here’s great new resource for iOS frameworks – named eponymously, iosframeworks.com  Lots of cool and very useful stuff!

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Looking for UX Inspiration? Try pttrns

Ever wonder how some other app solves a problem you are trying to tackle?  For example,  what are different ways that apps ask users to “sign in” to their back end services?  Or, stepping back form login screens, whast are some nice looking sign-up pages that might be a good model for your app to [...]

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Cocos2d Extensions – Useful Tools All in One Place

URL: https://github.com/cocos2d/cocos2d-iphone-extensions Quality: Production – in use by a large number of projects License: The MIT License This is collected repository for a number of Cocos2d extensions that provide the following (from the project docs): [iOS/Mac] CCMenuAdvanced – CCMenu subclass with additional features: relativeAnchor, more align options, priority property, scrolling with swipe/trackpad/mousewheel [iOS/Mac] CCMenuItemSpriteIndependent – CCMenuItemSprite Subclass, that [...]

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The Chameleon Project: A UIKit Framework for MacOSX

So, you write iPhone/iPad apps, but really want to take advantage of the new MacApp Store; or you’re a MacOSX dev and want to port your code to iOS but are dreading having to re-write or abstract out all your AppKit code into its UIKit equivalents…? Well, help has arrived! Chameleon Kit is an newly [...]

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Indie Basics: Valentines Sale over at iDeveloper TV

Rumor has it that love is on sale over at iDeveloper TV!  If you use the coupon code VALENTINE you’ll get 20% off any iDeveloper TV purchase up to the end of day on the 15th February 2011. Scotty has some great training courses available.  And, whether you’re an OSX or iOS veteran, or just starting out and [...]

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Recipes: Validating Mac App Store Receipts

URL: https://github.com/roddi/ValidateStoreReceipt Quality: WIP, but in use by a number of OSX devs One of the interesting parts of life on the Mac Apps store is that Apple gives you all sorts of rules about your apps behavior, but basically only 5 lines about how to to ensure that you app is, in fact, being [...]

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