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MOgenerator: Your Core Data Project’s BFF

So you’re working on a new project and you’ve decided that rather than rolling your own DB solution on top of SQLite, you’re going to use Core Data.  Great choice, but now you have to bury yourself either in the heck that is Key-Value coding to populate Core Data entity objects, or keep  track of all [...]

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CocoaPods: Package Management for OSX and iOS Projects

One of the great things about this OSX and iOS ecosystem is all of the modules that one can find to help speed your development.  Of course one of the bad thing is all the modules you can find and trying to manage all the complexities that come with trying to integrate 3rd party modules [...]

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Git Basics: Using Modules in your iOS and OSX Projects

Git (and by extension GitHub) has become pretty much the de-facto method for source-code management (SCM)  these days (yes, yes, yes Mercurial is awesome too… but, for whatever reason Git has the bigger mind-share; we’ll cover Hg next, OK?).. but using Git to its fullest advantage can be daunting, especially if your goal is to [...]

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Making Legacy Code Sail on ARC

So, you’re all hyped up to play with the newest iOS5 goodness, you fire up Xcode, create a new project, throw in some of you favorite 3rd party utilities from GitHub and hit build and…. boom! you see  a bunch of these: OACall.m:75:9: error: ‘retain’ is unavailable: not available in automatic reference counting mode  What [...]

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Great New iOS Frameworks Resource

Here’s great new resource for iOS frameworks – named eponymously, iosframeworks.com  Lots of cool and very useful stuff!

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Looking for UX Inspiration? Try pttrns

Ever wonder how some other app solves a problem you are trying to tackle?  For example,  what are different ways that apps ask users to “sign in” to their back end services?  Or, stepping back form login screens, whast are some nice looking sign-up pages that might be a good model for your app to [...]

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Cocos2d Extensions – Useful Tools All in One Place

URL: https://github.com/cocos2d/cocos2d-iphone-extensions Quality: Production – in use by a large number of projects License: The MIT License This is collected repository for a number of Cocos2d extensions that provide the following (from the project docs): [iOS/Mac] CCMenuAdvanced – CCMenu subclass with additional features: relativeAnchor, more align options, priority property, scrolling with swipe/trackpad/mousewheel [iOS/Mac] CCMenuItemSpriteIndependent – CCMenuItemSprite Subclass, that [...]

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Xcode4 Tip: Enabling Multiple Windows

It seems that everyone has an opinion about Xcode4, and here at WWDC one of the most hotly debated Xcode4 “features” is the fact that as shipped it’s a “One window” IDE.   The one window aspect of Xcode used to be one of 3 standard modalities in Xcode3 and earlier (they were “all in [...]

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Cheap, Fast, Scalable – Choose 3 (Part 2)

In a part 1, we covered the basic outline of what Amazon Web services (AWS) is and what kinds of services it provides. Here in Part 2 we’re going to dive right in to getting out feet wet with AWS and getting ourselves set up to actually use AWS to run a web site. Getting up [...]

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Recipes: Validating Mac App Store Receipts

URL: https://github.com/roddi/ValidateStoreReceipt Quality: WIP, but in use by a number of OSX devs One of the interesting parts of life on the Mac Apps store is that Apple gives you all sorts of rules about your apps behavior, but basically only 5 lines about how to to ensure that you app is, in fact, being [...]

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